The Agility (A) flag allows a tank to move and turn faster for short bursts of time when a tank begins its acceleration. After this window, the tank will return to its normal settings requiring a full stop before agility can be used again.
With an increased agility, tanks holding the flag will be able to move further away from their pursuer or will be able to turn faster increasing a tank's ability to dodge an incoming bullet. Because the effects of agility are only active for
_agilityTimeWindow seconds, players will often choose to let their tanks come to a full stop after the agility has worn off and immediately accelerate after to use the agility repeatedly. Using agility to jump as soon as a tank has started accelerating will allow it to jump further for quicker getaways.
_tankSpeedfor tanks holding Agility flag for a specified amount of time (
_agilityTimeWindow- Number of seconds that the tank will have the speed specified by _agilityAdVel
_agilityVelDelta- How fast the agility accelerates the player to _agilityAdVel