bz_getPlayerCurrentState()
Available since 2.4.0
Gets the specified player's current state. This includes information about how fast they're traveling, if they're in the air, if they're rotating, and more.
A player's state changes very frequently (since players are typically on the move, fighting, and jumping, just to name a few), so the data obtained from this method won't be valid for very long.
Usage
void bz_getPlayerCurrentState(int playerID, bz_PlayerUpdateState &state)
Parameters | ||
---|---|---|
int |
playerID
|
The id of the player to target |
bz_PlayerUpdateState |
&state
|
A reference to a bz_PlayerUpdateState object to put the player state information into. |
Other Player State Functions
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