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bz_eShotEndedEvent

This event is called each time a shot ends

Data Object Type

2.4.0 bz_ShotEndedEventData_V1

Parameters

These are the values accessible in the bz_EventData variable that's made available in the Event method.

Data Type Name Description
int playerID

The player ending the shot

int shotID

The shot ID

bool explode

Whether the shot exploded or not

double eventTime

This value is the local server time of the event.

Plug-in Usage

There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.

Plug-in Example

This block of code can be used to get started when implementing the Event() function of your plug-in.

bz_ShotEndedEventData_V1* dataObject = (bz_ShotEndedEventData_V1*)eventData;

// Data
// ---
// (int)          playerID - The player ending the shot
// (int)          shotID - The shot ID
// (bool)         explode - Whether the shot exploded or not
// (double)       eventTime - This value is the local server time of the event.

Other Shots Events

Back to bzfs API Events

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