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bz_eMsgDebugEvent

This event is called every time packets are sent to the server

Data Object Type

2.4.0 bz_MsgDebugEventData_V1

Parameters

These are the values accessible in the bz_EventData variable that's made available in the Event method.

Data Type Name Description
char[2] code

A 2-byte message code to identify what the data is.

size_t len

The size of the incoming message.

char* msg

The actual message telling the server what the data contains, based on the code data.

bool receive

Whether or not to receive the packets

int playerID

The player that sent the data.

double eventTime

The current server time

Plug-in Usage

There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.

Plug-in Example

This block of code can be used to get started when implementing the Event() function of your plug-in.

bz_MsgDebugEventData_V1* dataObject = (bz_MsgDebugEventData_V1*)eventData;

// Data
// ---
// (char[2])      code - A 2-byte message code to identify what the data is.
// (size_t)       len - The size of the incoming message.
// (char*)        msg - The actual message telling the server what the data contains, based on the code data.
// (bool)         receive - Whether or not to receive the packets
// (int)          playerID - The player that sent the data.
// (double)       eventTime - The current server time

Other Logging Events

Back to bzfs API Events

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