BZFlag 2.4.4
- Release Date
- Release Name
- "Be My Valentank"
Change Summary
This release encompasses several years of effort and a variety of fixes and improvements. Some of the more notable changes are as follows:
- Several new server plug-ins
- Numerous new API features
- Several new server permissions for more finely-tuned server administration
- Several improvements to the match countdown process
- A new Xcode project file for Mac OS X, replacing the previous system which had many problems
- Automatic reset of the game at the start of a match (score reset and players spawn on the base)
- Tracking of self-kills on the scoreboard
- SDL 2 support, which corrects an issue where the game would fail to launch on several newer versions of Mac OS X
- The radar and console can now be resized individually
- CIDR ban support on the server for more targeted ban ranges
- A new font import tool and higher-resolution fonts included for a smoother appearance
- Serif font replaced by sans-serif font for a more consistent appearance
- Automatic team assignment improvements so that the weaker teams get the new players more often
- Vertical sync option in display settings on Mac OS X and Linux
- List server transactions are now sent using SSL/TLS by default
- Simpler method for including third-party server plugins in build system
- Several security improvements to harden server against remote exploit attempts
- Server list sorting now ignores the observer count and includes a random factor for more fair server exposure
- Improved support for custom colors for color vision deficient players
- Improved server list filtering including custom filter editing and help information
Change Log
- Correctly exit the game when closing from the Windows 10 taskbar - Scott Wichser
- Update the player status when a gameover event occurs - Scott Wichser
- Fix fullscreen window toggling on Mac OS X - Joshua Bodine
- Fix crash on exit with Windows bzfs - Scott Wichser
- Fix crash on exit with Mac OS X bzfs - Joshua Bodine
- Fix buffer overrun that caused a crash on exit and other strange behavior on Windows and Linux - Scott Wichser
- On Windows, reload textures after initializing the context - Scott Wichser
- Add a menu to edit server list quick filters - Scott Wichser
- Tell Windows that we are DPI aware - Scott Wichser
- Time functions in the bzfs API use doubles instead of int - Vladimir Jimenez
- Fix issue on Windows that allowed mouse to get stuck off-screen when switching to windowed mode - Scott Wichser
- Replace NaN with zero in nboUnpackFloat() - Jeff Makey
- Add a bz_ChatEventData_V2 that contains message type - Konstantinos Kanavouras
- Show recipient/sender for private action messages in BZAadmin- Konstantinos Kanavouras
- Server list filter: remove "cached" boolean filter, rename "flags" to "ffa", "teams" to "ctf", and add "offa" - Scott Wichser
- Add server list filter help pages - Scott Wichser
- Add config option to control shot brightness - Konstantinos Kanavouras
- Don't show a running countdown to a player who joins a paused game - Konstantinos Kanavouras
- Allow RGB values in ANSI color codes to allow custom colors - Konstantinos Kanavouras
- Vastly improved support for changing tank and radar colors - Konstantinos Kanavouras
- Fix rendering of TK warning symbol - Joshua Bodine
- Remove third-party libraries from our source tree - Scott Wichser
- Fix search field losing focus while loading server list - Joshua Bodine
- Do not count observers when sorting the server list - Scott Wichser
- Randomize the order of servers with identical player counts - Scott Wichser
- Mouse grab/confine fixes - Joshua Bodine, Scott Wichser
- Improvements to flagStay and rabidRabbit plugin - Vladimir Jimenez
- Joystick hat fixes - Konstantinos Kanavouras
- Update shot stats live - Konstantinos Kanavouras
- Track shot stats for all flag types, even custom flags - Konstantinos Kanavouras
- Filter messages before MsgEnter - Jeff Myers
- Require a player have spawned to be added to rejoin wait list - Jeff Makey
- Validate the player ID in MsgPlayerUpdate and MsgPlayerUpdateShort - Scott Wichser
- Fix usage of privateMessage permission - Konstantinos Kanavouras
- Properly prevent multiple MsgEnter messages - Jeff Myers
- Refactor and extend the shot API - Jeff Myers
- Autokick on unknown packet type - Vladimir Jimenez
- Block whitespace-only message and kick for garbage characters - Scott Wichser
- Validate teleporter index in client and server - Scott Wichser
- Limit half-joined player connection duration - Scott Wichser
- Add various checks for invalid player actions - Jeff Makey
- Show coordinates of target tank instead of observer camera location - Jeff Makey
- Allow shot API event to cancel broadcasting shot to other clients - Jeff Myers
- Store a list of how many times each player was killed by other players and expose it to the API - Jeff Myers
- Allow plugins delay adding players to allow for remote data lookups - Jeff Myers
- Add API event triggered when authentication is complete - Jeff Myers
- Added bz_GetPlayerMottoData_V2 - Jeff Myers
- Relicense the SAMPLE_PLUGIN to BSD 2 clause license - Jeff Myers, Tim Riker
- Update joystick axis list when changing joystick device - Konstantinos Kanavouras
- List server communication now uses HTTPS - Scott Wichser
- Added bz_setPlayerSpawnAtBase and bz_getPlayerSpawnAtBase API functions - Vladimir Jimenez
- Added configure --enable-custom-plugins and --enable-custom-plugins-file options - Jeff Makey
- Introduce bz_AllowSpawnData_V2 - Vladimir Jimenez
- Added bz_setPlayerSpawnable and bz_isPlayerSpawnable API functions - Vladimir Jimenez
- Removed GLEW as a dependency - Joshua Bodine, Scott Wichser
- Made text at top of HUD use sans-serif font and removed serif font - Joshua Bodine
- Player scores are now factors in auto team assignment - Joshua Bodine
- New font rendering tool and new font textures up to 64pt - Joshua Bodine
- Added bz_getPlayerBySlotOrCallsign API function - Vladimir Jimenez
- Have custom permissions show in /showperms and /groupperms - Vladimir Jimenez
- Start adding unit tests with CppUTest - Scott Wichser
- CIDR ban support - Scott Wichser
- Radar size and panel size are now set individually - Joshua Bodine
- Added bz_incrementTeamLosses and bz_incrementTeamWins API functions - Vladimir Jimenez
- Vertical sync support under SDL - Joshua Bodine, Jeff Makey
- SDL 2 support - Alfredo Tupone, Joshua Bodine
- Do not flash GAME OVER for observers - Jeff Makey
- Validate the teleporter indexes in MsgTeleport - Scott Wichser
- Correctly validate an offered admin password - Jeff Makey
- Added "showAdmin" permission - Vladimir Jimenez
- Added countdown pause/resume API events - Vladimir Jimenez
- Added bz_getCountdownRemaining API function - Vladimir Jimenez
- Added bz_getPausedTime API function - Vladimir Jimenez
- Added bz_isCountDownPaused API function - Vladimir Jimenez
- Added bz_getIdleTime API function - Vladimir Jimenez
- Added bz_getPlayerFlagID API function - Vladimir Jimenez
- Added bz_isAutoTeamEnabled API function - Vladimir Jimenez
- Added bz_cancelCountdown API function - Vladimir Jimenez
- Added bz_pollActive API function - Vladimir Jimenez
- Added bz_CustomZoneObject API class - Vladimir Jimenez
- Added CustomZoneSample plugin - Vladimir Jimenez
- Added permission for /listplugins - Vladimir Jimenez
- Allow API to overload built-in slash commands - Vladimir Jimenez
- Added "report" permission - Vladimir Jimenez
- Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API - Vladimir Jimenez
- Don't allow muted players with ADMINMESSAGESEND to send PMs to hidden admins - Konstantinos Kanavouras, Vladimir Jimenez
- Add [Reverse Score] scoreboard sort option - Konstantinos Kanavouras
- Track number of self-kills on the scoreboard - Konstantinos Kanavouras
- Added menu option to pause chat window scrolling - Konstantinos Kanavouras
- Added "noteam" option for "/flag reset" command - Konstantinos Kanavouras
- Added option to bz_resetFlags to skip team flags - Konstantinos Kanavouras
- Implemented "/poll kill" command - Konstantinos Kanavouras
- Added "/countdown cancel" command - Konstantinos Kanavouras
- Added serverSidePlayerSample plugin - Jeff Myers
- Fix fancy radar tank when zoomed - Kyle Mills
- Added /handicap command - Frank Thilo
- Reverted to traditional handicap calculation - Frank Thilo
- Add bzfscron plugin to execute commands on time intervals - Daniel Remenak, Scott Wichser
- Server-side players can send slash commands - Scott Wichser
- Added server side shot tracking - Jeff Myers
- Added clientQuery permission - Konstantinos Kanavouras
- Added superUser plugin - Jeff Myers
- Added bz_getPlayerCount API function - Jeff Myers
- Added bz_incrementPlayerWins API function - Jeff Myers
- Added bz_incrementPlayerLosses API function - Jeff Myers
- Added bz_incrementPlayerTKs API function - Jeff Myers
- Make players respawn on bases after countdown ends - Lee Marshall
- Countdown now resets player scores as well as team scores - Lee Marshall
- Fully integrated Xcode project file - Joshua Bodine
Downloads
Windows
- bzflag-2.4.4.exe - 96830ec356d809a593f53aa66d0218e95be9ec6768ef2d13fbf1cff0e12838bb
macOS
- BZFlag-2.4.4-MacOSX.zip - c832896a65cd3a0bdca62fce8a0fff800c15970dfde75e9f8285e49a01dafc77
Source
- bzflag-2.4.4.tar.gz - ea7f46007d38ae726722328c565cdf3124f5f0e9fcedc0c2b9ccdd3d8fd25793
- bzflag-2.4.4.tar.bz2 - 5842941e53440d2e88c955ddb594964fc5145912f61100832d224c1a017e2ecb
- bzflag-2.4.4.zip - 5f696ce2ad5476e5fcd625e9424e68eefcec4dfe45f57ff8bde6215e8c9f2f45